FBX export from 3ds Max appears triangulated in 3ds Max and Maya | 3ds Max 2021 | Autodesk Knowledge Network
![Introducing 3ds MAX to UE4 FBX and t3d Exporter MaxScript - #16 by Aderyn - Community & Industry Discussion - Epic Developer Community Forums Introducing 3ds MAX to UE4 FBX and t3d Exporter MaxScript - #16 by Aderyn - Community & Industry Discussion - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/3X/1/3/13e7a5fe51a91f070e9520aa0cb12aec04ba2979_2_349x500.png)
Introducing 3ds MAX to UE4 FBX and t3d Exporter MaxScript - #16 by Aderyn - Community & Industry Discussion - Epic Developer Community Forums
Navisworks exported FBX or OBJ file shows objects mirrored when imported into 3ds Max | 3ds Max | Autodesk Knowledge Network
![Exported from 3ds max FBX model. Coordinate pivot 0.0.0 - Pipeline & Plugins - Epic Developer Community Forums Exported from 3ds max FBX model. Coordinate pivot 0.0.0 - Pipeline & Plugins - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/0/8/e0850e7e6daf39191f60ed8b075ec57a0096637d.png)
Exported from 3ds max FBX model. Coordinate pivot 0.0.0 - Pipeline & Plugins - Epic Developer Community Forums
Objects move when linking Revit FBX scenes using the 'by material' option in 3ds max | 3ds Max | Autodesk Knowledge Network
![3ds max – Quickly move multiple objects pivot points to a specified location – Oded Maoz Erell's CG Log 3ds max – Quickly move multiple objects pivot points to a specified location – Oded Maoz Erell's CG Log](https://odederell3d.blog/wp-content/uploads/2018/02/untitled-13.jpg)